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Skull Lord Var-Gall

Lizardmen · Legendary · Defense · Force

Stats (base form, level 60 / max star)

HP
27420
ATK
1112
DEF
1310
SPD
107
C.RATE
15%
C.DMG
50%
RES
0
ACC

Skills

Green number next to an effect = how many other champions also have it.

Gleeful RippingA1Single enemy · Hits 2x

Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat this skill. Each hit places a 100% [Heal Reduction] debuff on the target for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.

Heal Reduction · Single enemy for 2 turnsFills Turn Meter · Single enemy

Skill tome bonuses

Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5%

Skull ClaimA2Cooldown: 3 turns

Has a 75% chance of placing a [Provoke] debuff on a target for 1 turn. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team. Places a 25% [Strengthen] buff on all allies for 2 turns.

Provoke for 1 turnsStrengthen · All allies for 2 turns

Skill tome bonuses

Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1

Abyssal ClutchA3Cooldown: 4 turnsAll enemies (AOE)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.

Decrease ATK · All enemies for 2 turns

Skill tome bonuses

Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1

Horrific FoePassive

When attacked, decreases the attacker's MAX HP by 5%. Decreases the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be decreased by 5%). Cannot decrease a single enemy's MAX HP by more than 50%. Occurs once per enemy attack. Has a 50% chance of placing a [True Fear] debuff on targets any destroyed MAX HP.

True Fear

Skull BroodPassiveCooldown: 3 turns

At the start of this Champion's turn, revives a random ally from the Lizardmen Faction with 50% HP and 50% Turn Meter.

Revives ally/allies · Random ally

Notes

Low OCR confidence on: ACC (needs manual review) | Missing stats: ACC